Professional Resume

👤 About Me

email: 2697723626@qq.com

github: https://github.com/sunjianhua

Professional Summary

Over the past decade, I have been engaged in Unreal Engine–based game development, from UE4.5 up to UE5.x.
I have developed mobile games, PC games, VR projects, as well as Unreal Editor plugins and extensions.
My primary development tools include C++, Blueprints, UnLua, and Shader.
I am familiar with Unreal’s Gameplay Framework, GAS, Material System, Animation System, Vehicle System, Rendering Pipeline, UI System, and Networking.
In most projects, I have worked as a Client Developer, and in two smaller projects, I served as the Lead Programmer.


💼 Project Experience

Below are several project demonstrations I participated in, where I primarily served as a client-side developer and, in multiple projects, was responsible for handling skill-related tasks.

📱 Platform: Mobile Game

Project Type: Survival + Zombie Combat + Base Building
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: C++, Blueprints
Achievement: Independently completed one major gameplay mode in the open world.


📱 Platform: Mobile Game

Below are several project demonstrations I participated in, where I primarily served as a client-side developer and, in multiple projects, was responsible for handling skill-related tasks.

Project Type: Open World + Crime
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: UnLua, C++, Blueprints


📱 Platform: Mobile Game

Project Type: Skills + Competitive
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: UnLua, C++, Blueprints


💻 Platform: Windows

Project Type: Unreal Editor Extension
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: C++


🕶 Platform: VR + Windows

Project Type: Battle Royale + Competitive
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: C++, Blueprints


🕶 Platform: VR

Project Type: Platformer + Competitive
Role: Lead Programmer (Client & Server)
Engine: Unreal Engine
Languages: C++, Blueprints


📱 Platform: Mobile Game

Project Type: Shooting + Skills + Competitive
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: C++, Blueprints, UnLua