Professional Resume
👤 About Me
email: 2697723626@qq.com
github: https://github.com/sunjianhua
Professional Summary
Over the past decade, I have been engaged in Unreal Engine–based game development, from UE4.5 up to UE5.x.
I have developed mobile games, PC games, VR projects, as well as Unreal Editor plugins and extensions.
My primary development tools include C++, Blueprints, UnLua, and Shader.
I am familiar with Unreal’s Gameplay Framework, GAS, Material System, Animation System, Vehicle System, Rendering Pipeline, UI System, and Networking.
In most projects, I have worked as a Client Developer, and in two smaller projects, I served as the Lead Programmer.
💼 Project Experience
Below are several project demonstrations I participated in, where I primarily served as a client-side developer and, in multiple projects, was responsible for handling skill-related tasks.
📱 Platform: Mobile Game
Project Type: Survival + Zombie Combat + Base Building
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: C++, Blueprints
Achievement: Independently completed one major gameplay mode in the open world.
📱 Platform: Mobile Game
Below are several project demonstrations I participated in, where I primarily served as a client-side developer and, in multiple projects, was responsible for handling skill-related tasks.
Project Type: Open World + Crime
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: UnLua, C++, Blueprints
📱 Platform: Mobile Game
Project Type: Skills + Competitive
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: UnLua, C++, Blueprints
💻 Platform: Windows
Project Type: Unreal Editor Extension
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: C++
🕶 Platform: VR + Windows
Project Type: Battle Royale + Competitive
Role: Full-time Client Developer
Engine: Unreal Engine
Languages: C++, Blueprints
🕶 Platform: VR
Project Type: Platformer + Competitive
Role: Lead Programmer (Client & Server)
Engine: Unreal Engine
Languages: C++, Blueprints
📱 Platform: Mobile Game
Project Type: Shooting + Skills + Competitive
Role: Full-time Client & Server Developer
Engine: Unreal Engine
Languages: C++, Blueprints, UnLua